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Spin land in flappy golf 2
Spin land in flappy golf 2





spin land in flappy golf 2

I'd probably say that the three main changes gameplay-wise are the addition of spin, the Free Shot powerup and the -1 shot for swishes.

spin land in flappy golf 2

I like the spin and swish features, but I'm not a fan of the Free Shot (golden ball). I feel that in SSG2, great shots/ holes in multiplayer were defined by choosing an appropriate powerup, and making a skilful shot to try and get a hole in one, but now it's mostly easier to achieve the same score with two mediocre-difficulty shots: one with a Free Shot and the other with spin. The one good thing about the Free Shot is that it sometimes forces players to make skilful shots without help from a power (nitro, grav.

spin land in flappy golf 2

I think, though, that the proof is in the pudding in terms of the Free Shot being too 'overpowered' - it's the most used powerup that I've seen in multiplayer matches. In SSG2, the mulligan was probably the most common powerup for low-level players, while at higher levels the Nitro Ball was probably the most used because it allowed you to effectively cover large distances and gave some fine control, all with just one shot. Also, the addition of the Free Shot has made the Gold Crown more important. There's lots of players (sorry /u/WithoutCaution) I've beaten on multiplayer simply because they (presumably) haven't unlocked the gold crown yet, which gave me 1, 2 or 3 extra powerups compared to them - which are fairly easy to convert into a 3 shot lead most of the time. I feel that the game would hold more interest without the Free Shot, but that's just my opinion.







Spin land in flappy golf 2